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Screenshot queue

Take in-game screenshots without visible pauses or frame time spikes. Queues screenshots and writes them to time stamped files in user directory in a separate thread. Made for Godot 3.x.

Usage

Copy the screenshotqueue.gd -file to your project directory and set it as auto-loaded script (singleton) in project settings. Then all you need in code is this (assuming you named the singleton ScreenshotQueue):

ScreenshotQueue.snap(get_viewport())

License

MIT license.

This was initially made for use in Polychoron game project.

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Simple utility for saving screenshots in a separate thread

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