Skip to content

A module for Foundry VTT that allows remote hardware to control in-game behaviour.

License

Notifications You must be signed in to change notification settings

freudiangoat/material-remote

Repository files navigation

Websocket Remote

Foundry v0.7.9 Latest Release Download Count

Changelog

0.2.3

  • Hotfix to address parsing issues for URLs with no protocol.

0.2.2

  • Combat functionality
    • Added move to next/previous turn support
    • Added start with all players support
  • Improved remote connection management
    • Added better reconnection handling
    • Fixed 'ws://' urls being handled incorrectly.

0.2.1

  • Added support for playing and stopping playlists.

0.2.0

  • Added support for multiple states with independent mappings.
  • Fixed undefined references when receiving unmapped messages.
  • Updated the spec for analog messages.
  • Added support for changing the darkness of scenes using analog controls.
  • Buttons can be used to switch between states.

0.1.4

  • Added support for beginning and ending combat encounters.
  • Minor bug fixes.

0.1.3

  • First release
  • Added support for two message types: 'button' and 'analog'
  • Macros can be bound to incoming messages
  • Remote server is informed of all buttons that are bound to actions.

Description

Material Remote is a Foundry VTT module that provides a flexible way to have an external service control your games in Foundry VTT.

Currently, the module supports performing the following actions within foundry:

  • Executing macros
  • Changing scene lighting
  • Starting/Finishing combat
  • Controlling Playlists

License

MIT Licensed

About

A module for Foundry VTT that allows remote hardware to control in-game behaviour.

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published