About the run
Useful RAM Watch Addresses
0x068740 : P1, Score
0x068744 : P2, Score
Publication
https://www.youtube.com/watch?v=Kxq-E8L_lfY
Presentation and Gameplay
Bust A Groove is a dance / fight game.
To win the game, you have to beat twelve dancers.
To win against a dancer, your score at the end of the song have to be the greatest.
To increment your score, you have to do combos.
A combo is a series of arrows and a final input (circle or cross) pressed during a cycle (a duration, here in frames).
A dancer is able to attack (triangle) to stop the other dancer but the attack can be dodged (square).
Cycle
The cycles are almost different for every songs.
Here are the dancers with their approximate song's cycle :
- Heat : 104
- Frida : 120
- Kelly : 138
- Hiro : 125
- Pinky : 120
- Capoeira : 130
- Hamm : 130
- Kitty-N : 109
- Gas-O : 102
- Shorty : 110
- Strike : 130
- Robo-Z : 102
Sometimes, some frames (mainly 5 or 10) have to be added or removed during a combo, this is why I assume that the cycles are approximate.
Combos
Scoring
This is the points for each combo but only if you start from the first combo (no arrow and circle as final input) :
100
100 - 200
200 - 200 - 600
300 - 600 - 900 - 1200
400 - 800 - 1200 - 1600 - 2000
500 - 1000 - 1500 - 3000 - 4500 - 5000
1200 - 1800 - 2400 - 4200 - 5400 - 6000 - 6600
2100 - 3500 - 4900 - 7000 - 7700 - 7700 - 8757
Randomizer
It would be not fun to watch always the same combos executed. So, to make the game much harder, a custom script allows
to get a randomized sequences of combos and solos (make randomizer
).
Here are the sequences which were appeared when making this TAS :
Heat
Sequences : 1 ; 33 ; 5 ; 18 ; 30 ; 15 ; 47 ; 19 ; 23 ; 8
Solos : 1 ; 2 ; 1 ; 1 ; 1 ; 2 ; 1 ; 2 ; 3 ; 1
Frida
Sequences : 1 ; 8 ; 25 ; 15 ; 10 ; 56 ; 44 ; 32 ; 28 ; 41
Solos : 1 ; 1 ; 2 ; 1 ; 1 ; 3 ; 3 ; 2 ; 2 ; 2
Kelly
Sequences : 3 ; 50 ; 7 ; 38 ; 48 ; 53 ; 16 ; 49 ; 11 ; 10
Solos : 3 ; 3 ; 1 ; 2 ; 3 ; 3 ; 3 ; 1 ; 3 ; 1
Hiro
Sequences : 2 ; 27 ; 49 ; 9 ; 32 ; 11 ; 43 ; 41 ; 42 ; 34
Solos : 2 ; 2 ; 3 ; 1 ; 2 ; 1 ; 2 ; 2 ; 2 ; 2
Pinky
Sequences : 3 ; 29 ; 59 ; 43 ; 55 ; 16 ; 50 ; 27 ; 52 ; 41
Solos : 3 ; 2 ; 3 ; 2 ; 3 ; 3 ; 3 ; 1 ; 3 ; 2
Capoeira
Sequences : 3 ; 24 ; 57 ; 7 ; 42 ; 58 ; 35 ; 18 ; 47 ; 40
Solos : 3 ; 2 ; 3 ; 1 ; 2 ; 3 ; 2 ; 1 ; 3 ; 2
Hamm (I was unable to win the first time because the sequences were too weak, not enough points to make)
Sequences : 3 ; 43 ; 27 ; 60 ; 42 ; 55 ; 17 ; 36 ; 35 ; 41
Solos : 3 ; 3 ; 2 ; 3 ; 2 ; 3 ; 1 ; 2 ; 2 ; 2
Kitty-N
Sequences : 1 ; 18 ; 55 ; 58 ; 61 ; 44 ; 52 ; 35 ; 49 ; 9
Solos : 1 ; 1 ; 3 ; 3 ; 3 ; 3 ; 2 ; 3 ; 2 ; 3
Gas-O
Sequences : 2 ; 27 ; 40 ; 54 ; 62 ; 64 ; 13 ; 6 ; 47 ; 48
Solos : 2 ; 2 ; 2 ; 3 ; 3 ; 3 ; 1 ; 1 ; 3 ; 3
Shorty
Sequences : 3 ; 45 ; 62 ; 57 ; 50 ; 47 ; 31 ; 44 ; 30 ; 8
Solos : 3 ; 2 ; 3 ; 3 ; 3 ; 3 ; 3 ; 3 ; 2 ; 1
# I stopped the randomizer for Strike and Robo-Z
Improvements
It may be possible to skip earlier the "Fever Time" on some fight endings.
Thanks
Henry LaPierre : His gamefaqs' article allows me to get the secret solo of Heat.
Murat Khairulin : His application allows me to draw the graph of all the possible combos sequences. The drawings' urls are available here