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Game Engine

Build Status

Windows: Build status

Requirements

  • Visual Studio 2017 with the packages below
    1. Desktop development with C++ (Default pack)
    2. Windows10 Sdk 10.0.17134.0
    3. The builds tools for v140 These packages can be downloaded via Visual Studio Installer

Compiling

Select "Release | x86 (32bit)" mode from the upper panel. Set startup project to the project you want to compile. Execute compile event. Not: If external libraries are missing, open NuGet Package Manager then restore the libraries.

Executing

Test games are available to execute (Engine project produces non-executable library files). There are two ways to execute. Using debugger: After setting the startup project, push the local windows debugger button from the upper panel. Executing from exe: Start the {GameName}.exe file at the {BaseDirectory}/Release.

Contributing

Commiting to master branch is not allowed. You should create branch named "issue #[issue-number] [issue-header]" and pull request.