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This scripts migrates all of the building data in gta san andreas to the map editor v3 database.

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fusez/Map-Editor-V3-BuildMigrator

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Map Editor V3 Building Data Migration

Purpose

This is a tool for users who have been using the mapeditor v3 and cannot remove buildings, but want to keep all their self-made categories and its' contents.

If you can remove buildings with the map editor, then you do not need this script.

By using this tool instead of replacing your mapedit.db with a new one, you will keep all of your categories and their items intact, and still retrieve all of the building data required for removing buildings.

Credits:

  • Pottus - All GTA SA Objects Array.

How To:

  • Download everything required, download links can be found further down.

How to Compile:

  • Extract mapedit_buildmigrator.pwn to your filterscripts folder.
  • Compile the code using pawno.
  • If the compilation was successful you should have the file mapedit_buildmigrator.amx in your filterscripts folder now.

OR

  • Extract mapedit_buildmigrator.amx to your filterscripts folder.

How to Load:

  • Add mapedit_buildmigrator to your server.cfg filterscripts line, then start your server.

OR

  • Type loadfs mapedit_buildmigrator in the server console window once opened, then press enter.

After loading:

Wait until the console messages stops feeding the please wait message. It should stop at something like this: migrating building data... please wait! 100% finished

Done!

You may now unload mapedit_buildmigrator and remove it if you wish.

Download:

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This scripts migrates all of the building data in gta san andreas to the map editor v3 database.

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