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Expose sprite_update #9
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Hey @SushilRagoonath yes, good idea. It would be better to expose it in case somebody is needing to flush the sprite commands. I'll expose the call in the next update. |
haller33
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…p_name(), time_us(), sleep_us() rename: sprite()->tile(), sprite_ex()->sprite(), time_human()->date_human(), ui_bool/float/string_const()->ui_const_bool/float/string() fix: Fix fwk3d#9, Fix compilation on vanilla windows (no msvc, no gcc); embed vc140 runtime deps for ass2iqe.exe Former-commit-id: 73cd842c2fa3d83341dd4f7983ed7a369deba06d [formerly 3115d8b] Former-commit-id: 9646c6fed8a66cdd1ae2f4d175dff46ec8de3148
haller33
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…p_name(), time_us(), sleep_us() rename: sprite()->tile(), sprite_ex()->sprite(), time_human()->date_human(), ui_bool/float/string_const()->ui_const_bool/float/string() fix: Fix fwk3d#9, Fix compilation on vanilla windows (no msvc, no gcc); embed vc140 runtime deps for ass2iqe.exe Former-commit-id: 73cd842c2fa3d83341dd4f7983ed7a369deba06d [formerly 3115d8b] Former-commit-id: 9646c6fed8a66cdd1ae2f4d175dff46ec8de3148 Former-commit-id: ec9475a
haller33
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…p_name(), time_us(), sleep_us() rename: sprite()->tile(), sprite_ex()->sprite(), time_human()->date_human(), ui_bool/float/string_const()->ui_const_bool/float/string() fix: Fix fwk3d#9, Fix compilation on vanilla windows (no msvc, no gcc); embed vc140 runtime deps for ass2iqe.exe Former-commit-id: 73cd842c2fa3d83341dd4f7983ed7a369deba06d [formerly 3115d8b] Former-commit-id: 9646c6fed8a66cdd1ae2f4d175dff46ec8de3148 Former-commit-id: ec9475a Former-commit-id: 73c863fd3d3d442edaf5998b08c2df92bf99cb0e [formerly fc79c5d58fffec86941118435f70bd0d2f3ab8f0] [formerly 1b06d3ef091f2de2f8ef6a79258e1080499a5f19 [formerly 173d5ac]] Former-commit-id: 4ea329c55544220648e85dc367735a679f9a937a [formerly 349c49a8805323d4978eb154f6bb3ae5215163a6] Former-commit-id: 1474cc8d867027adf2d4f7767c1c45a5412d5c17
haller33
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…p_name(), time_us(), sleep_us() rename: sprite()->tile(), sprite_ex()->sprite(), time_human()->date_human(), ui_bool/float/string_const()->ui_const_bool/float/string() fix: Fix fwk3d#9, Fix compilation on vanilla windows (no msvc, no gcc); embed vc140 runtime deps for ass2iqe.exe Former-commit-id: 73cd842c2fa3d83341dd4f7983ed7a369deba06d [formerly 3115d8b] Former-commit-id: 9646c6fed8a66cdd1ae2f4d175dff46ec8de3148 Former-commit-id: ec9475a Former-commit-id: 73c863fd3d3d442edaf5998b08c2df92bf99cb0e [formerly fc79c5d58fffec86941118435f70bd0d2f3ab8f0] [formerly 1b06d3ef091f2de2f8ef6a79258e1080499a5f19 [formerly 173d5ac]] Former-commit-id: 4ea329c55544220648e85dc367735a679f9a937a [formerly 349c49a8805323d4978eb154f6bb3ae5215163a6] Former-commit-id: 1474cc8d867027adf2d4f7767c1c45a5412d5c17 Former-commit-id: ee4cc90
r-lyeh
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Aug 31, 2024
new: luajit bindings, DLL support, documentation generator and website new: versioning fwk.dll file now new: video_pause(), argc/v flag(), -DWITH_SELFIES=1, ui_image() new: window_icon(), cooker_config() new: die(), hexdump(), hexdumpf(), new: RGB3(), RGB4(), sprite_update(), new: app_name(), time_us(), sleep_us() chg: sprite()->tile(), sprite_ex()->sprite(), chg: time_human()->date_human(), chg: ui_bool/float/string_const()->ui_const_bool/float/string() fix: udp_sendto(), clock_gettime(), screenshot() fix: fix #9, fix compilation on vanilla windows (no msvc, no gcc); embed vc140 runtime deps for ass2iqe.exe fix: updated gamepad mappings fix: tcc+win warnings, mingw64 warnings fix: improved mingw detection fix: OSX/Linux fixes
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Currently I cannot apply fx to sprites since it gets applied to the debug ui as well. Exposing sprite_update allows fx to work. Also tried using window_flush but this didn't work.
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