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Fix shader destroy memory residual #2410

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merged 1 commit into from
Oct 30, 2024

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@GuoLei1990 GuoLei1990 commented Oct 30, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Summary by CodeRabbit

  • New Features

    • Enhanced resource management in shader program pools for improved cleanup and unregistration processes.
    • Introduced a constructor for the ShaderProgramPool class requiring an Engine instance, allowing for better integration with the engine's context.
  • Bug Fixes

    • Improved the _destroy method in the ShaderPass class to ensure thorough cleanup of shader program pools.
  • Refactor

    • Updated instantiation process for the ShaderProgramPool to accept the Engine instance, enhancing clarity and structure.

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coderabbitai bot commented Oct 30, 2024

Caution

Review failed

The pull request is closed.

Walkthrough

The changes in this pull request involve modifications to the Engine, ShaderPass, and ShaderProgramPool classes. The Engine class now instantiates ShaderProgramPool with a reference to itself, enhancing its interaction with shader program pools. The ShaderPass class has improved its _destroy method for better cleanup of shader program pools, ensuring proper unregistration and clearing of references. Additionally, the ShaderProgramPool class has a new constructor that requires an Engine instance, establishing a dependency for its operations.

Changes

File Path Change Summary
packages/core/src/Engine.ts Updated _getShaderProgramPool to instantiate ShaderProgramPool with this as an argument.
packages/core/src/shader/ShaderPass.ts Enhanced _destroy method for better cleanup of shader program pools, including unregistration and reference clearing.
packages/core/src/shader/ShaderProgramPool.ts Added constructor that accepts an Engine instance, initializing the engine property.

Possibly related PRs

Suggested labels

enhancement, high priority

Suggested reviewers

  • zhuxudong

Poem

In the engine's heart, a change so bright,
Shader pools now dance in the light.
With a hop and a skip, they clean up right,
Unregistering passes, oh what a sight!
A constructor’s embrace, dependencies tight,
In the world of shaders, all feels just right! 🐇✨


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@GuoLei1990 GuoLei1990 added shader Shader related functions bug Something isn't working labels Oct 30, 2024
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+1

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