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MacOS build fails with unity-builder but not with unity-test-runner ? #295
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Please find the log output here: https://github.com/UltraStar-Deluxe/Play/runs/4033610940?check_suite_focus=true EDIT: Sorry, can you view the GitHub Actions log? I am unsure if only contributors can view it... |
You have 77 errors that all say the same thing: I've not seen this error before in other peoples projects. Perhaps it's related to https://github.com/UltraStar-Deluxe/Play/runs/4033610940?check_suite_focus=true#step:5:1637 or some code before it. At first sight this doesn't look to be a bug in unity-builder, but lets find out.
As a first step, could you please verify this statement by creating a fresh clone of your project and building your project from it, without performing steps that also do not happen in your CI? |
I upgraded the project to Unity 2021.2.0f1. The good news is that the Linux build is working now. Anyway,
I am again bit lost on this, because I am not a MacOS user. Any ideas? |
I am also unable to build my minimal test project: https://github.com/achimmihca/UnityTestProject I removed the space in the project's name to see if this is causing the issue. But the build still fails. Maybe its an issue with the new Unity 2021.2 version? |
Could it be some issue related to Burst? I see these in your logs: I'd recommend using Linux laptop (or VM) to try building your project. |
Also getting issues building for macOS on 2021.2. No issues for Linux and Windows builds. |
@MaxwellDexter |
Looks like this issue is actually a duplicate of #320, which should be fixed soon by game-ci/docker#158 |
Bug description
How to reproduce
Expected behavior
The build should be consistent with the unity-test-runner build - and should not fail.
I don't know how I should debug this issue.
Is there a parameter I can set to get more log output from unity-builder?
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