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Builds for MacOS broken for (at least) version 2021.2.* #320
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Thank you very much for your bug report. Especially also for linking relevant information! Ideally we would publish newer images after Unity fixes the bug, but we'll see what we can do if this doesn't get solved by them short term. |
Hello! Chiming in to say Mac builds are failing for me, too, with an error quite similar to that of @grascm :
I'll try using the fix linked to in the Unity forum thread. |
Thanks! Please let us know your results. Perhaps we can make a specific fix from our side (in this repo) if needed. |
After attempting to upgrade a build pipeline from Any updates on this? |
It's a huge bummer, yeah; but unfortunately I think it's a blocking issue on the Unity engineering side of things, not game-ci--which means it's going to be a minute before it gets fixed 😢 one thing you can do is open a bug report with Unity themselves through their reporting system; if enough people do that this issue might get higher priority. In the meantime, it might be better to roll back to 2020 LTS. Good luck!! |
Did anyone get the suggested fix to work? We might be able to apply it on GameCI side if it works. Open for PRs |
Unfortunately I don't have a ton of experience with docker and I'm on a rather tight deadline, so I haven't had the time to dive in and figure it out--maybe in a bit! 🙏 |
I just ran into this issue as well. I found a post on the unity forums: I tried that solution and made a custom image with the following:
@webbertakken, I can create a PR with this fix. Can you point me to where the Docker images are created? |
@jsm174 Here is where the linux images are created: https://github.com/game-ci/docker/blob/main/images/ubuntu/editor/Dockerfile |
Bug description
Build target StandaloneOSX is broken:
How to reproduce
Build any project with
targetPlatform
set toStandaloneOSX
and unity version2021.2.*
Expected behavior
Build succesfull
Additional details
Required path exists in wrong case:
/opt/unity/Editor/Data/PlaybackEngines/MacStandaloneSupport/Variations/macos_x64arm64_player_nondevelopment_mono/
Official unity forums have bug description and workaround:
https://forum.unity.com/threads/linux-command-line-build-of-macos-has-wrong-mono-path.1200499/
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