Skip to content

garsonlab/UnityShaderRepository

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

22 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Unity Shader Repository

Use Unity Version > 5 当前使用Unity版本大于5

Table of Contents

[TOCM]

1.1

2.1 Rotate Mask 旋转裁剪

    fixed4 frag (v2f i) : COLOR
    {
        float2 center = float2(_CenterX, _CenterY);//自定义旋转中心点
        float2 uv = i.uv.xy - center;//当前点对应中心点的相对坐标
        // 旋转矩阵的公式: (cos - sin, sin + cos)顺时针
        float cosVal = cos(_RotateSpeed*_Time.y);
        float sinVal = sin(_RotateSpeed*_Time.y);
        uv = mul(uv, float2x2(cosVal, -sinVal, sinVal, cosVal)) + center;

        fixed4 color = tex2D(_MainTex, i.uv.xy)*_Color;
        color.a = color.a * tex2D(_MaskTex, uv).a;//用MaskTex的a做裁剪
        return color;
    }

2.2 Rect Soft Mask 矩形软裁剪

    if (_UseClipRect) 
    {
        //根据世界坐标计算,源自NGUI
        float2 factor = float2(0.0,0.0);
        float2 tempXY = (i.worldPos.xy - _ClipRect.xy)/float2(_SoftClipLeft, _SoftClipBottom)*step(_ClipRect.xy, i.worldPos.xy);
        factor = max(factor,tempXY);
        float2 tempZW = (_ClipRect.zw-i.worldPos.xy)/float2(_SoftClipRight, _SoftClipTop)*step(i.worldPos.xy,_ClipRect.zw);
        factor = min(factor,tempZW);
        color.a *= clamp(min(factor.x,factor.y),0.0,1.0);
    }

2.3 Custom Soft Mask 自定义形状软裁剪,支持反转

Mask need Component "Rect Mask 2D" in parent, Only one DrawCall. Base on .

3.1 Source from Candycat1992

4 Rain Effect 雨效

4.1 Souce from RainDropEffect

5.1 Image Grey, Support UGUI Mask and RectMask2D 图片灰度化,支持UGUI的Mask和RectMask2D下有效

5.2 Grey Effect, can reserve a Rect color window. Can use on Image and Camera effect.

5.3 Modify Image Grey, support animation. 修改图片灰度化,支持混合模式及缓动灰度化效果

参考

About

各种自己写的与使用过的UnityShader效果

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published