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Make tests in test_play_for.cpp more deterministic and run faster #17

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merged 1 commit into from
Mar 28, 2022

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@MichaelOrlov MichaelOrlov commented Mar 26, 2022

@agalbachicar It was to tedious making a lot of comments and propose changes on code review.
I prepared all proposed changes on separate branch.

I had a concern that after last changes tests still rely on the assumption that subscription waiting for N messages however in tests valid expectation that it will be published less then N messages or nothing. And waiting time reduced to the 1 second.
Such assumption tend to make tests false negative or flaky due to the possible delays on CI.

Please consider to merge my changes on your branch as result of the code review.

What has been done:

  • Redesigned tests to be more deterministic and running faster
  • Fixed bug in play_for() flow when replaying in loop or multiple
    times from the same player instance.

Signed-off-by: Michael Orlov michael.orlov@apex.ai

* Redesigned tests to be more deterministic and running faster
* Fixed bug in `play_for()` flow when replaying in loop or multiple
times from the same player instance.

Signed-off-by: Michael Orlov <michael.orlov@apex.ai>
@MichaelOrlov MichaelOrlov marked this pull request as ready for review March 26, 2022 22:23
@gbiggs gbiggs merged commit 718ac03 into gbiggs:gbiggs/play_for Mar 28, 2022
@gbiggs gbiggs deleted the morlov/play_for_tests_redesign branch March 28, 2022 00:38
gbiggs pushed a commit that referenced this pull request Mar 30, 2022
* Redesigned tests to be more deterministic and running faster
* Fixed bug in `play_for()` flow when replaying in loop or multiple
times from the same player instance.

Signed-off-by: Michael Orlov <michael.orlov@apex.ai>
Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>
gbiggs pushed a commit that referenced this pull request May 11, 2022
* Redesigned tests to be more deterministic and running faster
* Fixed bug in `play_for()` flow when replaying in loop or multiple
times from the same player instance.

Signed-off-by: Michael Orlov <michael.orlov@apex.ai>
Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>
gbiggs pushed a commit that referenced this pull request Jun 1, 2022
* Redesigned tests to be more deterministic and running faster
* Fixed bug in `play_for()` flow when replaying in loop or multiple
times from the same player instance.

Signed-off-by: Michael Orlov <michael.orlov@apex.ai>
Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>
gbiggs added a commit that referenced this pull request Jun 6, 2022
* Add play-for functionality

Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>

* Add play-for to the CLI

Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>

* Solves most of the comments from https://github.com/ros2/rosbag2/pull/960/files (#14)

* Add play-for functionality

Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>

* Add play-for to the CLI

Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>

* Adds playback_duration to PlayOptions.

* Changes from PlayFor to Play srv message and changes start_offset and playback_duration.

* Restores play_for tests.

* Removes extra SubscriptionManager methods.

* Solves comment about extra sent message.

* Reorders code and comment.

* Removes the SKIP_TEST flag.

Co-authored-by: Geoffrey Biggs <gbiggs@killbots.net>
Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>

* Second round of comments from ros2#960 upstream (#15)

* Removes duration parameter. A leftover after switching to playback_duration.

* Fixes comment.

* Solves format in rosbag2_py -> _transport.cpp

* Applies style suggestions.

* Changes play() to return a boolean indicating whether the request could be fulfilled.

* Removes extra unnecessary code.

Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>

* Updates test execution time for ros2#960 (#16)

* Adresses reviewer's comments.

* Improve test time by adding an optional argument to SubscriptionManager::spin_subscriptions()

- Reduces test_play_for execution time from 50s to 6s approximately.

Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>

* Redesign tests in test_play_for.cpp (#17)

* Redesigned tests to be more deterministic and running faster
* Fixed bug in `play_for()` flow when replaying in loop or multiple
times from the same player instance.

Signed-off-by: Michael Orlov <michael.orlov@apex.ai>
Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>

* Remove unnecessary source file from test binary

Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>

* Correct errors introduced by rebase

Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>

* Correct play_next behaviour

Signed-off-by: Geoffrey Biggs <gbiggs@killbots.net>

Co-authored-by: Agustin Alba Chicar <ag.albachicar@ekumenlabs.com>
Co-authored-by: Michael Orlov <morlovmr@gmail.com>
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2 participants