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"Hunt and Kill" Maze Generator

Following on the footsteps of my good friend @douglasgimli, I've decided to try and implement the Hunt and Kill maze generation algorithm in Clojure.

I've followed the links he described in his implementation but I'll list them here because they're all great material.

Sources

Rooms and Mazes: A Procedural Dungeon Generator by Bob Nystrom

Maze Classification by Walter D. Pullen

Maze Generation: Hunt-and-Kill algorithm by Jamis Buck

Visualizing Algorithms by Mike Bostock

Usage

clj -m maze <rows> <columns>

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