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Unreal Bunny

This is an Unreal Engine project that uses a custom material and blueprint to display the Stanford Bunny as a point cloud, using the technique created by xnihil0zer0 and described in this Unreal forum thread.

This method uses a bitmap image derived from the point cloud as a lookup table to position the individual particles.

Many thanks to xnihil0zer0 for creating this technique, and for the kind and patient assistance in getting my version of it working.

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Stanford Bunny point cloud in Unreal Engine

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