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Currently, the plugin sets mp_forcecamera 0. I would like to have a ConVar so I would be able to dictate what the plugin does to this specific ConVar.
Something like: mtf2_forcecamera_setting <0/1/2>, with the default being the current value (0).
As far as I know, mp_forcecamera 2 fades the death cam to black. I don't know if mp_fadetoblack 1 is needed for it to work.
Describe alternatives you've considered
Do not force the value to 0 and let server operators decide. (But I prefer my original suggestion.)
Additional context
Target IDs do not work with mp_forcecamera 0 for enemies and I think this is not nice.
The text was updated successfully, but these errors were encountered:
Similar to #259, this is probably an oversight from 2014 when we first remade the gamemode. We'll look to get this removed from the plugin and released before v6
mp_forcecamera will no longer be set by the plugin. However if you still want to set it to a specific value just for this gamemode, I recommend using map specific cfg files instead as you can also set other convars without needing to rebuild the plugin
Describe your enhancement to the gamemode
File: https://github.com/gemidyne/microtf2/blob/master/src/scripting/ConVars.sp
Currently, the plugin sets
mp_forcecamera 0
. I would like to have a ConVar so I would be able to dictate what the plugin does to this specific ConVar.Something like:
mtf2_forcecamera_setting <0/1/2>
, with the default being the current value (0
).As far as I know,
mp_forcecamera 2
fades the death cam to black. I don't know ifmp_fadetoblack 1
is needed for it to work.Describe alternatives you've considered
Do not force the value to
0
and let server operators decide. (But I prefer my original suggestion.)Additional context
Target IDs do not work with
mp_forcecamera 0
for enemies and I think this is not nice.The text was updated successfully, but these errors were encountered: