Speedwalk path highlighter for Mudlet
This package allows you to highlight your speedwalk paths in a different colour so that you can more easily see where you are going.
In Mudlet, type highlight
to see the help information for this package.
-
highlight set
- See your current preference settings -
highlight set <preference> <value>
- Set a preference to a valueAvailable preferences:
fade
- Enable or disable the fade effect (default: on)step
- Set the granularity of the fade (default: 10)delay
- Set the speed of the fade (default: 0.05)colour
- Set the colour of the highlight (default: gold)
Note that the colour must be a valid Mudlet colour name.
This package listens to the following events in order to function. You will need to ensure that these events are passed along with the required arguments (if any).
Trigger this event when the player has moved to a new room. Highlighter uses this information to know when to begin fading the previous room.
current room id
- The id of the room the player has arrived in.
Trigger this event to indicate that the speedwalk has started. Highlighter will use this notification and information provided to highlight the route.
none
- No arguments are required.
Trigger this event when the speedwalk has finished. Highlighter will use this notification to know when to fade all of the remaining highlights.
none
- No arguments are required.
None
Trigger this event when the speedwalk has been reset. Highlighter will use this notification immediately remove all highlights.
exception
- True or false if the reset was due to an exception.reason
- The reason the speedwalk was reset.
While there is no official support and this is a hobby project, you are welcome to report issues on the GitHub repo.
The following packages are required and will be automatically installed if they are missing: