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1007: Improve cubemap validation r=kvark a=cwfitzgerald
**Connections**
Closesgfx-rs#952.
**Description**
We were missing depth-size and texture dimension validation when creating Cubemap and CubemapArray views.
I split the depth-size errors so I can give a more helpful error message in both cases.
**Testing**
Tested on the skybox example when made intensionally incorrect.
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Currently failing to download Mingw
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