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( | ||
) |
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struct Foo { | ||
a: vec4<f32>, | ||
b: i32, | ||
} | ||
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// const const1 = vec3<f32>(0.0); // TODO: this is now a splat and we need to const eval it | ||
const const2 = vec3(0.0, 0.0, 0.0); | ||
const const3 = mat2x2<f32>(0.0, 0.0, 0.0, 0.0); | ||
const const4 = array<mat2x2<f32>, 1>(mat2x2<f32>(0.0, 0.0, 0.0, 0.0)); | ||
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// zero value constructors | ||
const cz0 = bool(); | ||
const cz1 = i32(); | ||
const cz2 = u32(); | ||
const cz3 = f32(); | ||
const cz4 = vec2<u32>(); | ||
const cz5 = mat2x2<f32>(); | ||
const cz6 = array<Foo, 3>(); | ||
const cz7 = Foo(); | ||
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// constructors that infer their type from their parameters | ||
// TODO: these also contain splats | ||
// const cp1 = vec2(0u); | ||
// const cp2 = mat2x2(vec2(0.), vec2(0.)); | ||
const cp3 = array(0, 1, 2, 3); | ||
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@compute @workgroup_size(1) | ||
fn main() { | ||
var foo: Foo; | ||
foo = Foo(vec4<f32>(1.0), 1); | ||
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_ = mat2x2<f32>( | ||
1.0, 0.0, | ||
0.0, 1.0, | ||
); | ||
_ = mat4x4<f32>( | ||
1.0, 0.0, 0.0, 0.0, | ||
0.0, 1.0, 0.0, 0.0, | ||
0.0, 0.0, 1.0, 0.0, | ||
0.0, 0.0, 0.0, 1.0, | ||
); | ||
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// zero value constructors | ||
_ = bool(); | ||
_ = i32(); | ||
_ = u32(); | ||
_ = f32(); | ||
_ = vec2<u32>(); | ||
_ = mat2x2<f32>(); | ||
_ = array<Foo, 3>(); | ||
_ = Foo(); | ||
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// constructors that infer their type from their parameters | ||
_ = vec2(0u); | ||
_ = mat2x2(vec2(0.), vec2(0.)); | ||
_ = array(0, 1, 2, 3); | ||
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// identity constructors | ||
_ = bool(bool()); | ||
_ = i32(i32()); | ||
_ = u32(u32()); | ||
_ = f32(f32()); | ||
_ = vec2<u32>(vec2<u32>()); | ||
_ = mat2x3<f32>(mat2x3<f32>()); | ||
_ = vec2(vec2<u32>()); | ||
_ = mat2x3(mat2x3<f32>()); | ||
} |
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#version 310 es | ||
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precision highp float; | ||
precision highp int; | ||
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | ||
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struct Foo { | ||
vec4 a; | ||
int b; | ||
}; | ||
const vec3 const2_ = vec3(0.0, 0.0, 0.0); | ||
const mat2x2 const3_ = mat2x2(vec2(0.0, 0.0), vec2(0.0, 0.0)); | ||
const mat2x2 const4_[1] = mat2x2[1](mat2x2(vec2(0.0, 0.0), vec2(0.0, 0.0))); | ||
const bool cz0_ = false; | ||
const int cz1_ = 0; | ||
const uint cz2_ = 0u; | ||
const float cz3_ = 0.0; | ||
const uvec2 cz4_ = uvec2(0u); | ||
const mat2x2 cz5_ = mat2x2(0.0); | ||
const Foo cz6_[3] = Foo[3](Foo(vec4(0.0), 0), Foo(vec4(0.0), 0), Foo(vec4(0.0), 0)); | ||
const Foo cz7_ = Foo(vec4(0.0), 0); | ||
const int cp3_[4] = int[4](0, 1, 2, 3); | ||
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void main() { | ||
Foo foo = Foo(vec4(0.0), 0); | ||
foo = Foo(vec4(1.0), 1); | ||
mat2x2 unnamed = mat2x2(vec2(1.0, 0.0), vec2(0.0, 1.0)); | ||
mat4x4 unnamed_1 = mat4x4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); | ||
uvec2 unnamed_2 = uvec2(0u); | ||
mat2x2 unnamed_3 = mat2x2(vec2(0.0), vec2(0.0)); | ||
int unnamed_4[4] = int[4](0, 1, 2, 3); | ||
bool unnamed_5 = bool(false); | ||
int unnamed_6 = int(0); | ||
uint unnamed_7 = uint(0u); | ||
float unnamed_8 = float(0.0); | ||
uvec2 unnamed_9 = uvec2(uvec2(0u)); | ||
mat2x3 unnamed_10 = mat2x3(mat2x3(0.0)); | ||
uvec2 unnamed_11 = uvec2(0u); | ||
mat2x3 unnamed_12 = mat2x3(0.0); | ||
} | ||
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