[d3d12] fix being able to use dispatchWorkgroupsIndirect
without validation
#6612
shaders.yml
on: pull_request
Validate: HLSL
1m 51s
Validate: MSL
28s
Validate: SPIR-V/GLSL/DOT/WGSL
1m 34s
Annotations
1 warning
Validate: SPIR-V/GLSL/DOT/WGSL
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
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