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wgpu-core: Only produce StageError::InputNotConsumed on DX11/DX12 (#4116
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* wgpu-core: Only produce StageError::InputNotConsumed on DX11/DX12

This error only exists due to an issue with naga's HLSL support:
gfx-rs/naga#1945
The WGPU spec itself allows vertex shader outputs that are
not consumed by the fragment shader.

Until the issue is fixed, we can allow unconsumed outputs on
all platforms other than DX11/DX12.

* Add Features::SHADER_UNUSED_VERTEX_OUTPUT to allow disabling check

* Pick an unused feature id
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Aaron1011 authored Sep 21, 2023
1 parent 3c37c2a commit 2b4a8b3
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Showing 8 changed files with 36 additions and 3 deletions.
1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -124,6 +124,7 @@ By @wumpf in [#4147](https://github.com/gfx-rs/wgpu/pull/4147)
- Derive storage bindings via `naga::StorageAccess` instead of `naga::GlobalUse`. By @teoxoy in [#3985](https://github.com/gfx-rs/wgpu/pull/3985).
- `Queue::on_submitted_work_done` callbacks will now always be called after all previous `BufferSlice::map_async` callbacks, even when there are no active submissions. By @cwfitzgerald in [#4036](https://github.com/gfx-rs/wgpu/pull/4036).
- Fix `clear` texture views being leaked when `wgpu::SurfaceTexture` is dropped before it is presented. By @rajveermalviya in [#4057](https://github.com/gfx-rs/wgpu/pull/4057).
- Add `Feature::SHADER_UNUSED_VERTEX_OUTPUT` to allow unused vertex shader outputs. By @Aaron1011 in [#4116](https://github.com/gfx-rs/wgpu/pull/4116).

#### Vulkan
- Fix enabling `wgpu::Features::PARTIALLY_BOUND_BINDING_ARRAY` not being actually enabled in vulkan backend. By @39ali in[#3772](https://github.com/gfx-rs/wgpu/pull/3772).
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7 changes: 7 additions & 0 deletions deno_webgpu/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -365,6 +365,9 @@ fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> {
if features.contains(wgpu_types::Features::SHADER_EARLY_DEPTH_TEST) {
return_features.push("shader-early-depth-test");
}
if features.contains(wgpu_types::Features::SHADER_UNUSED_VERTEX_OUTPUT) {
return_features.push("shader-unused-vertex-output");
}

return_features
}
Expand Down Expand Up @@ -625,6 +628,10 @@ impl From<GpuRequiredFeatures> for wgpu_types::Features {
wgpu_types::Features::SHADER_EARLY_DEPTH_TEST,
required_features.0.contains("shader-early-depth-test"),
);
features.set(
wgpu_types::Features::SHADER_UNUSED_VERTEX_OUTPUT,
required_features.0.contains("shader-unused-vertex-output"),
);

features
}
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3 changes: 2 additions & 1 deletion wgpu-core/src/device/resource.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1290,7 +1290,8 @@ impl<A: HalApi> Device<A> {
inner: Box::new(inner),
})
})?;
let interface = validation::Interface::new(&module, &info, self.limits.clone());
let interface =
validation::Interface::new(&module, &info, self.limits.clone(), self.features);
let hal_shader = hal::ShaderInput::Naga(hal::NagaShader { module, info });

let hal_desc = hal::ShaderModuleDescriptor {
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16 changes: 14 additions & 2 deletions wgpu-core/src/validation.rs
Original file line number Diff line number Diff line change
Expand Up @@ -122,6 +122,7 @@ struct EntryPoint {
#[derive(Debug)]
pub struct Interface {
limits: wgt::Limits,
features: wgt::Features,
resources: naga::Arena<Resource>,
entry_points: FastHashMap<(naga::ShaderStage, String), EntryPoint>,
}
Expand Down Expand Up @@ -831,7 +832,12 @@ impl Interface {
list.push(varying);
}

pub fn new(module: &naga::Module, info: &naga::valid::ModuleInfo, limits: wgt::Limits) -> Self {
pub fn new(
module: &naga::Module,
info: &naga::valid::ModuleInfo,
limits: wgt::Limits,
features: wgt::Features,
) -> Self {
let mut resources = naga::Arena::new();
let mut resource_mapping = FastHashMap::default();
for (var_handle, var) in module.global_variables.iter() {
Expand Down Expand Up @@ -912,6 +918,7 @@ impl Interface {

Self {
limits,
features,
resources,
entry_points,
}
Expand Down Expand Up @@ -1121,7 +1128,12 @@ impl Interface {
}

// Check all vertex outputs and make sure the fragment shader consumes them.
if shader_stage == naga::ShaderStage::Fragment {
// This requirement is removed if the `SHADER_UNUSED_VERTEX_OUTPUT` feature is enabled.
if shader_stage == naga::ShaderStage::Fragment
&& !self
.features
.contains(wgt::Features::SHADER_UNUSED_VERTEX_OUTPUT)
{
for &index in inputs.keys() {
// This is a linear scan, but the count should be low enough
// that this should be fine.
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1 change: 1 addition & 0 deletions wgpu-hal/src/gles/adapter.rs
Original file line number Diff line number Diff line change
Expand Up @@ -372,6 +372,7 @@ impl super::Adapter {
ver >= (3, 2) || extensions.contains("OES_geometry_shader"),
);
features.set(wgt::Features::SHADER_EARLY_DEPTH_TEST, ver >= (3, 1));
features.set(wgt::Features::SHADER_UNUSED_VERTEX_OUTPUT, true);
let gles_bcn_exts = [
"GL_EXT_texture_compression_s3tc_srgb",
"GL_EXT_texture_compression_rgtc",
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1 change: 1 addition & 0 deletions wgpu-hal/src/metal/adapter.rs
Original file line number Diff line number Diff line change
Expand Up @@ -871,6 +871,7 @@ impl super::PrivateCapabilities {
features.set(F::ADDRESS_MODE_CLAMP_TO_ZERO, true);

features.set(F::RG11B10UFLOAT_RENDERABLE, self.format_rg11b10_all);
features.set(F::SHADER_UNUSED_VERTEX_OUTPUT, true);

features
}
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1 change: 1 addition & 0 deletions wgpu-hal/src/vulkan/adapter.rs
Original file line number Diff line number Diff line change
Expand Up @@ -522,6 +522,7 @@ impl PhysicalDeviceFeatures {
| vk::FormatFeatureFlags::COLOR_ATTACHMENT_BLEND,
);
features.set(F::RG11B10UFLOAT_RENDERABLE, rg11b10ufloat_renderable);
features.set(F::SHADER_UNUSED_VERTEX_OUTPUT, true);

(features, dl_flags)
}
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9 changes: 9 additions & 0 deletions wgpu-types/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -737,6 +737,15 @@ bitflags::bitflags! {
/// This is a native only feature.
const VERTEX_ATTRIBUTE_64BIT = 1 << 53;

/// Allows vertex shaders to have outputs which are not consumed
/// by the fragment shader.
///
/// Supported platforms:
/// - Vulkan
/// - Metal
/// - OpenGL
const SHADER_UNUSED_VERTEX_OUTPUT = 1 << 54;

// 54..59 available

// Shader:
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