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Do not feed &"" to D3DCompile (#5812)
A recent change by rustc, now in 1.79-stable, makes empty str constants point to the same location: 0x01. This is an optimization of sorts, not stable behavior. Code must not rely on constants having stable addresses nor should it pass &"" to APIs expecting CStrs or NULL addresses. D3DCompile will segfault if you give it such a pointer, or worse: read random garbage addresses! Pass the NULL pointer to D3DCompile if wgpu lacks a decent CString. refs: - https://learn.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-d3dcompile Co-authored-by: Jan Hohenheim <jan@hohenheim.ch> Co-authored-by: Brezak <bezak.adam@proton.me>
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