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Support non 32 bit integers (8, 16, 64) #4424
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We don't currently support non 32 bit integers. |
Would love both u64 support in shaders, as well as R64Uint textures. |
I think Is there an issue to track for this? |
I tried to load SPIRV compute shader compiled by rust-gpu with u64 integers and got validation error:
Adding wgpu::Features::SHADER_FLOAT64 to features didn't help.
The text was updated successfully, but these errors were encountered: