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Intel MSAA Resolve + SRGB #725
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gfx-rs has some internal logic to work around bugs, so in general we should first consider putting a workaround there. Perhaps what we should do for this issue is change Edit: we'd modify the In wgpu, we may still need something - like a proper check for the sample count mask (if we don't have one), but at least it would be backend-agnostic at this level. |
I think we've fixed this. |
this seems to still happen in Bevy with wgpu 0.16 |
Description
On intel/linux systems, there is a long standing issue with doing MSAA resolve at the same time as SRGB resolve will cause MSAA not to work and the clear color to not be properly converted into SRGB.
Platform
Linux + Intel GPU
What we do
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