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Many models on Hugging Face (e.g. Mistral, TinyLLaMA) use bfloat16 as their canonical floating point format. ┌sign │ │ ┌exponent │ │ │ │ ┌mantissa │ │ │ │┌──┴───┐┌─┴───┐ 0b0000000000000000 brain16 This encoding has the same number of exponent bits as float32. That makes conversion relatively straightforward, even in the absence of hardware support. For example, converting brain16 to binary32 means simply shifting 16 bits to the left. ┌sign │ │ ┌exponent │ │ │ │ ┌mantissa │ │ │ │┌──┴───┐┌─┴───────────────────┐ 0b00000000000000000000000000000000 IEEE binary32 The issue is that converting weights from bf16 to fp16 will cause 3 bits of knowledge to be lost. There is currently no way to evaluate models like Mistral at full fidelity, without f32, using llama.cpp. ┌sign │ │ ┌exponent │ │ │ │ ┌mantissa │ │ │ │┌─┴─┐┌─┴──────┐ 0b0000000000000000 IEEE binary16 This change fixes that, by adding a bf16 data type to GGML. Support for CPU inference has been implemented along with optimizations for the AVX2, AVX512, and AVX512BF16 ISAs. Perplexity on Mistral 7b 0.2 improves somewhere around -0.0024 to -0.0046 compared to using fp16
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