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Unable to detect ARCore even when its apk is installed #204
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same problem |
I am having the same problem, did you manage to fix it yet? |
Stuck with the same issue |
For everyone still wondering I found a solution that works for me. The example project worked after i installed a Pixel 4 API 29 Emulator in Android Studio using the current version of Google Play Services for AR. I was trying to make it work on emulators and physical devices that all used APIs above 30 which makes me believe that the APIs below 30 work just fine with this plugin |
Thanks @JanSeibicke I will try it out |
Did it work @hasnentai ? |
@olexale Please help in this issue most of the people are facing this Issue |
@abhishekdv1 I din tried this lib |
@abhishekdv1 Change targetSdkVersion to |
while this can work you won't be able to publish your app on google play store as they require you target at least a two year old version from the current version, which right now means u must target API level 30 |
I'm trying to test out an minimal example that uses your library but always end up with a Google Play installation overlay (even if Google Play Services for Augumented is already installed') which is followed by a "Handle exception: null" toast, which indicates that an com.google.ar.core.exceptions.UnavailableUserDeclinedInstallationException was thrown
Here's our main.dart code:
The rest of the installation procedure was followed from the suggested medium article: https://medium.com/@difrancescogianmarco/arcore-flutter-plugin-configurations-3ee53f2dc749
Is there any way we could please fix this issue? We have confirmed from the Settings > Apps section too that the Google Play Services for AR is installed on the target device and othjer AR apps from Play store too work as expected
Thanks a lot in advance!
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