Broken language analysis in GDScript since introduction of "Scene unique nodes" #6108
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lildude
rsubtil
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Linguist has no control over the way upstream grammars behave. Please open an issue with the upstream grammar maintainers. Any updates to grammars will be pulled in when the next Linguist release is made.
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rsubtil
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Godot introduced a new feature called "Scene unique nodes" where nodes can be accessed differently with the
%
operator.This breaks the syntax highlighting.
Before:
After:
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