Skip to content

glinscott/leela-chess

Repository files navigation

Linux Build Status Windows Build status

Introduction

This is an adaptation of GCP's Leela Zero repository to chess, using Stockfish's position representation and move generation. (No heuristics or prior knowledge are carried over from Stockfish.)

The goal is to build a strong UCT chess AI following the same type of techniques as AlphaZero, as described in Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm.

We will need to do this with a distributed project, as it requires a huge amount of computations.

Please visit the LCZero forum to discuss: https://groups.google.com/forum/#!forum/lczero, or the github issues.

Contributing

For precompiled binaries, see:

For live status: http://lczero.org

The rest of this page is for users who want to compile the code themselves. Of course, we also appreciate code reviews, pull requests and Windows testers!

Compiling

Requirements

  • GCC, Clang or MSVC, any C++14 compiler
  • boost 1.54.x or later (libboost-all-dev on Debian/Ubuntu)
  • BLAS Library: OpenBLAS (libopenblas-dev) or (optionally) Intel MKL
  • zlib library (zlib1g & zlib1g-dev on Debian/Ubuntu)
  • Standard OpenCL C headers (opencl-headers on Debian/Ubuntu, or at https://github.com/KhronosGroup/OpenCL-Headers/tree/master/opencl22/)
  • OpenCL ICD loader (ocl-icd-libopencl1 on Debian/Ubuntu, or reference implementation at https://github.com/KhronosGroup/OpenCL-ICD-Loader)
  • An OpenCL capable device, preferably a very, very fast GPU, with recent drivers is strongly recommended but not required. (OpenCL 1.2 support should be enough, even OpenCL 1.1 might work).
  • Tensorflow 1.4 or higher (for training)
  • The program has been tested on Linux.

Example of compiling - Ubuntu 16.04

# Install dependencies
sudo apt install cmake g++ git libboost-all-dev libopenblas-dev opencl-headers ocl-icd-libopencl1 ocl-icd-opencl-dev zlib1g-dev

# Test for OpenCL support & compatibility
sudo apt install clinfo && clinfo

# Clone git repo
git clone https://github.com/glinscott/leela-chess.git
cd leela-chess
git submodule update --init --recursive
mkdir build && cd build

# Configure
cmake ..

# Or configure without GPU support
cmake -DFEATURE_USE_CPU_ONLY=1 ..

# Build and run tests
make
./tests

Compiling Client

See https://github.com/glinscott/leela-chess/tree/master/go/src/client/README.md. This client will produce self-play games and upload them to http://lczero.org. A central server uses these self-play game data as inputs for the training process.

Weights

The weights from the distributed training are downloadable from http://lczero.org/networks. The best one is the top network that has some games played on it.

Weights that we trained to prove the engine was solid are here https://github.com/glinscott/lczero-weights. The best weights obtained through supervised learning on a human dataset were with elo ratings > 2000.

Training

The training pipeline resides in training/tf, this requires tensorflow running on linux (Ubuntu 16.04 in this case).

Data preparation

In order to start a training session you first need to download trainingdata from http://lczero.org/training_data. This data is packed in tar.gz balls each containing 10'000 games or chunks as we call them. Preparing data requires the following steps:

tar -xzf games11160000.tar.gz
ls training.* | parallel gzip {}

This repacks each chunk into a gzipped file ready to be parsed by the training pipeline. Note that the parallel command uses all your cores and can be installed with apt-get install parallel.

Training pipeline

Now that the data is in the right format one can configure a training pipeline. This configuration is achieved through a yaml file, see training/tf/configs/example.yaml:

%YAML 1.2
---
name: 'kb1-64x6'                       # ideally no spaces
gpu: 0                                 # gpu id to process on

dataset: 
  num_chunks: 100000                   # newest nof chunks to parse
  train_ratio: 0.90                    # trainingset ratio
  input: '/path/to/chunks/*/draw/'     # supports glob

training:
    batch_size: 2048                   # training batch
    total_steps: 140000                # terminate after these steps
    shuffle_size: 524288               # size of the shuffle buffer
    lr_values:                         # list of learning rates
        - 0.02
        - 0.002
        - 0.0005
    lr_boundaries:                     # list of boundaries
        - 100000
        - 130000
    policy_loss_weight: 1.0            # weight of policy loss
    value_loss_weight: 1.0             # weight of value loss
    path: '/path/to/store/networks'    # network storage dir

model:
  filters: 64
  residual_blocks: 6
...

The configuration is pretty self explanatory, if you're new to training I suggest looking at the machine learning glossary by google. Now you can invoke training with the following command:

./train.py --cfg configs/example.yaml --output /tmp/mymodel.txt

This will initialize the pipeline and start training a new neural network. You can view progress by invoking tensorboard:

tensorboard --logdir leelalogs

If you now point your browser at localhost:6006 you'll see the trainingprogress as the trainingsteps pass by. Have fun!

Restoring models

The training pipeline will automatically restore from a previous model if it exists in your training:path as configured by your yaml config. For initializing from a raw weights.txt file you can use training/tf/net_to_model.py, this will create a checkpoint for you.

Supervised training

Generating trainingdata from pgn files is currently broken and has low priority, feel free to create a PR.

Other projects

License

The code is released under the GPLv3 or later, except for ThreadPool.h, cl2.hpp and the clblast_level3 subdir, which have specific licenses (compatible with GPLv3) mentioned in those files.