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// Copyright 2010 The Go Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style | ||
// license that can be found in the LICENSE file. | ||
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package html | ||
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import ( | ||
"testing" | ||
"unicode/utf8" | ||
) | ||
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func init() { | ||
UnescapeString("") // force load of entity maps | ||
} | ||
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func TestEntityLength(t *testing.T) { | ||
if len(entity) == 0 || len(entity2) == 0 { | ||
t.Fatal("maps not loaded") | ||
} | ||
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// We verify that the length of UTF-8 encoding of each value is <= 1 + len(key). | ||
// The +1 comes from the leading "&". This property implies that the length of | ||
// unescaped text is <= the length of escaped text. | ||
for k, v := range entity { | ||
if 1+len(k) < utf8.RuneLen(v) { | ||
t.Error("escaped entity &" + k + " is shorter than its UTF-8 encoding " + string(v)) | ||
} | ||
if len(k) > longestEntityWithoutSemicolon && k[len(k)-1] != ';' { | ||
t.Errorf("entity name %s is %d characters, but longestEntityWithoutSemicolon=%d", k, len(k), longestEntityWithoutSemicolon) | ||
} | ||
} | ||
for k, v := range entity2 { | ||
if 1+len(k) < utf8.RuneLen(v[0])+utf8.RuneLen(v[1]) { | ||
t.Error("escaped entity &" + k + " is shorter than its UTF-8 encoding " + string(v[0]) + string(v[1])) | ||
} | ||
} | ||
} |
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// Copyright 2010 The Go Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style | ||
// license that can be found in the LICENSE file. | ||
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// Package html provides functions for escaping and unescaping HTML text. | ||
package html | ||
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import ( | ||
"strings" | ||
"unicode/utf8" | ||
) | ||
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// These replacements permit compatibility with old numeric entities that | ||
// assumed Windows-1252 encoding. | ||
// https://html.spec.whatwg.org/multipage/parsing.html#numeric-character-reference-end-state | ||
var replacementTable = [...]rune{ | ||
'\u20AC', // First entry is what 0x80 should be replaced with. | ||
'\u0081', | ||
'\u201A', | ||
'\u0192', | ||
'\u201E', | ||
'\u2026', | ||
'\u2020', | ||
'\u2021', | ||
'\u02C6', | ||
'\u2030', | ||
'\u0160', | ||
'\u2039', | ||
'\u0152', | ||
'\u008D', | ||
'\u017D', | ||
'\u008F', | ||
'\u0090', | ||
'\u2018', | ||
'\u2019', | ||
'\u201C', | ||
'\u201D', | ||
'\u2022', | ||
'\u2013', | ||
'\u2014', | ||
'\u02DC', | ||
'\u2122', | ||
'\u0161', | ||
'\u203A', | ||
'\u0153', | ||
'\u009D', | ||
'\u017E', | ||
'\u0178', // Last entry is 0x9F. | ||
// 0x00->'\uFFFD' is handled programmatically. | ||
// 0x0D->'\u000D' is a no-op. | ||
} | ||
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// unescapeEntity reads an entity like "<" from b[src:] and writes the | ||
// corresponding "<" to b[dst:], returning the incremented dst and src cursors. | ||
// Precondition: b[src] == '&' && dst <= src. | ||
func unescapeEntity(b []byte, dst, src int) (dst1, src1 int) { | ||
const attribute = false | ||
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference | ||
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// i starts at 1 because we already know that s[0] == '&'. | ||
i, s := 1, b[src:] | ||
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if len(s) <= 1 { | ||
b[dst] = b[src] | ||
return dst + 1, src + 1 | ||
} | ||
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if s[i] == '#' { | ||
if len(s) <= 3 { // We need to have at least "&#.". | ||
b[dst] = b[src] | ||
return dst + 1, src + 1 | ||
} | ||
i++ | ||
c := s[i] | ||
hex := false | ||
if c == 'x' || c == 'X' { | ||
hex = true | ||
i++ | ||
} | ||
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x := '\x00' | ||
for i < len(s) { | ||
c = s[i] | ||
i++ | ||
if hex { | ||
if '0' <= c && c <= '9' { | ||
x = 16*x + rune(c) - '0' | ||
continue | ||
} else if 'a' <= c && c <= 'f' { | ||
x = 16*x + rune(c) - 'a' + 10 | ||
continue | ||
} else if 'A' <= c && c <= 'F' { | ||
x = 16*x + rune(c) - 'A' + 10 | ||
continue | ||
} | ||
} else if '0' <= c && c <= '9' { | ||
x = 10*x + rune(c) - '0' | ||
continue | ||
} | ||
if c != ';' { | ||
i-- | ||
} | ||
break | ||
} | ||
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if i <= 3 { // No characters matched. | ||
b[dst] = b[src] | ||
return dst + 1, src + 1 | ||
} | ||
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if 0x80 <= x && x <= 0x9F { | ||
// Replace characters from Windows-1252 with UTF-8 equivalents. | ||
x = replacementTable[x-0x80] | ||
} else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF { | ||
// Replace invalid characters with the replacement character. | ||
x = '\uFFFD' | ||
} | ||
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return dst + utf8.EncodeRune(b[dst:], x), src + i | ||
} | ||
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// Consume the maximum number of characters possible, with the | ||
// consumed characters matching one of the named references. | ||
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for i < len(s) { | ||
c := s[i] | ||
i++ | ||
// Lower-cased characters are more common in entities, so we check for them first. | ||
if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' { | ||
continue | ||
} | ||
if c != ';' { | ||
i-- | ||
} | ||
break | ||
} | ||
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entityName := s[1:i] | ||
if len(entityName) == 0 { | ||
// No-op. | ||
} else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' { | ||
// No-op. | ||
} else if x := entity[string(entityName)]; x != 0 { | ||
return dst + utf8.EncodeRune(b[dst:], x), src + i | ||
} else if x := entity2[string(entityName)]; x[0] != 0 { | ||
dst1 := dst + utf8.EncodeRune(b[dst:], x[0]) | ||
return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i | ||
} else if !attribute { | ||
maxLen := len(entityName) - 1 | ||
if maxLen > longestEntityWithoutSemicolon { | ||
maxLen = longestEntityWithoutSemicolon | ||
} | ||
for j := maxLen; j > 1; j-- { | ||
if x := entity[string(entityName[:j])]; x != 0 { | ||
return dst + utf8.EncodeRune(b[dst:], x), src + j + 1 | ||
} | ||
} | ||
} | ||
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dst1, src1 = dst+i, src+i | ||
copy(b[dst:dst1], b[src:src1]) | ||
return dst1, src1 | ||
} | ||
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var htmlEscaper = strings.NewReplacer( | ||
`&`, "&", | ||
`'`, "'", // "'" is shorter than "'" and apos was not in HTML until HTML5. | ||
`<`, "<", | ||
`>`, ">", | ||
`"`, """, // """ is shorter than """. | ||
) | ||
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// EscapeString escapes special characters like "<" to become "<". It | ||
// escapes only five such characters: <, >, &, ' and ". | ||
// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't | ||
// always true. | ||
func EscapeString(s string) string { | ||
return htmlEscaper.Replace(s) | ||
} | ||
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// UnescapeString unescapes entities like "<" to become "<". It unescapes a | ||
// larger range of entities than EscapeString escapes. For example, "á" | ||
// unescapes to "á", as does "á" and "á". | ||
// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't | ||
// always true. | ||
func UnescapeString(s string) string { | ||
if !populateMapsOnce { | ||
populateMaps() | ||
populateMapsOnce = true | ||
} | ||
i := strings.IndexByte(s, '&') | ||
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if i < 0 { | ||
return s | ||
} | ||
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b := []byte(s) | ||
dst, src := unescapeEntity(b, i, i) | ||
for len(s[src:]) > 0 { | ||
if s[src] == '&' { | ||
i = 0 | ||
} else { | ||
i = strings.IndexByte(s[src:], '&') | ||
} | ||
if i < 0 { | ||
dst += copy(b[dst:], s[src:]) | ||
break | ||
} | ||
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if i > 0 { | ||
copy(b[dst:], s[src:src+i]) | ||
} | ||
dst, src = unescapeEntity(b, dst+i, src+i) | ||
} | ||
return string(b[:dst]) | ||
} |
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