Releases: godot-addons/godot-finite-state-machine
Releases · godot-addons/godot-finite-state-machine
v1.1.2
v1.1.1
Features/bug 12 (#13) * Fix default values for flags Makes more sense to have these enabled. If extending concrete implementations dont implement the virtual methods without disabling, we'll push a warning to let you know * Update AttackState.gd * Update IdleState.gd * Update PatrolState.gd * Update README.md
v1.1.0
Features/patch 1 (#9) * more refactors * update readme * add a version file
v1.0.4
Move directory to repo name
v1.0.3
Add asset library icon
v1.0.2
Add example scripts
v1.0.1
Updated README
v1.0.0
Clean up code a bit, refactor (#1) * Remove initial state * Add method for add_transition * Add some error checking * Add better documentation