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Releases: godot-addons/godot-finite-state-machine

v1.1.2

03 Jul 19:24
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Fix call next state on_enter before transitioning (#19)

* Fix call next state on_enter before transitioning

fixes #18

* Update StateMachine.gd

Co-authored-by: Brandon Lamb <brandon@brandonlamb.com>

v1.1.1

18 May 08:50
e0b6f5c
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Features/bug 12 (#13)

* Fix default values for flags

Makes more sense to have these enabled. If extending concrete implementations dont implement the virtual methods without disabling, we'll push a warning to let you know

* Update AttackState.gd

* Update IdleState.gd

* Update PatrolState.gd

* Update README.md

v1.1.0

13 May 06:55
b2335e3
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Features/patch 1 (#9)

* more refactors

* update readme

* add a version file

v1.0.4

11 Dec 22:28
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Move directory to repo name

v1.0.3

05 Feb 21:56
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Add asset library icon

v1.0.2

05 Feb 21:51
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Add example scripts

v1.0.1

05 Feb 21:31
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Updated README

v1.0.0

05 Feb 21:25
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Clean up code a bit, refactor (#1)

* Remove initial state
* Add method for add_transition
* Add some error checking
* Add better documentation