Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix Getting Started documentation #71

Merged
merged 4 commits into from
Aug 17, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 6 additions & 0 deletions getting_started/step_by_step/1_create_escoria_project.rst
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,12 @@ To make starting with Escoria as easy as possible, we provide a Godot Game
Template along with stock user interfaces and dialog managers to get you up and
running in no time.

.. hint::

The version of Escoria in Godot's Template Libraries is out of date.
To make sure you have the latest version, clone the develop branch
of the [Escoria Demo Game](https://github.com/godot-escoria/escoria-demo-game)
and copy over the addons folder.

Game filesystem structure
-------------------------
Expand Down
4 changes: 2 additions & 2 deletions getting_started/step_by_step/2_create_player_character.rst
Original file line number Diff line number Diff line change
Expand Up @@ -213,8 +213,8 @@ specific animations for the character for each direction angle:
* ``Idles``: Idle animations
* ``Speaks``: Speaking animations

For each direction angle, add an ``ESCAnimationResource``. Then, click each
``ESCAnimationResource`` and put the name of the matching animation
For each direction angle, add an ``ESCAnimationName``. Then, click each
``ESCAnimationName`` and put the name of the matching animation
(with the name specified in "Adding a walkcycle" above) in the "Animation"
field, and choose whether that animation should be played mirrored by selecting
the "Mirrored" checkbox.
Expand Down
2 changes: 1 addition & 1 deletion getting_started/step_by_step/3_create_room.rst
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ room scene we'll now create: Let's call it "pub".
Create a new scene and set ``ESCRoom`` as its root node. Save the scene as
"pub.tscn".

* Note that you could call the scene something other than "park.tscn" -
* Note that you could call the scene something other than "pub.tscn" -
"room1.tscn" for example. Make sure you name things in a way that makes sense
to your game.

Expand Down
2 changes: 1 addition & 1 deletion getting_started/step_by_step/9_continuing.rst
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ Congratulations! You've built your very first game with Escoria. Well done!
But obviously, there's a lot more to do. We recommend checking out the rest
of the documentation. For example:

* :doc:`The ESC reference </getting_started/z_esc_reference>`
* :doc:`The ESC reference </scripting/z_esc_reference>`
* :doc:`The Escoria settings reference </getting_started/z_escoria_settings>`
* :doc:`A walk through Escoria's architecture </advanced/escoria_architecture>`
* :doc:`How to create your own UI </advanced/create_ui>`
Expand Down
Loading