Changes necessary for hot reload to work #1493
Workflow file for this run
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name: Continuous integration | |
on: [push, pull_request] | |
env: | |
# Only used for the cache key. Increment version to force clean build. | |
GODOT_BASE_BRANCH: master | |
concurrency: | |
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}} | |
cancel-in-progress: true | |
jobs: | |
build: | |
name: ${{ matrix.name }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- name: π§ Linux (GCC) | |
os: ubuntu-20.04 | |
platform: linux | |
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release | |
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a | |
run-tests: true | |
cache-name: linux-x86_64 | |
- name: π§ Linux (GCC, Double Precision) | |
os: ubuntu-20.04 | |
platform: linux | |
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release | |
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a | |
flags: precision=double | |
run-tests: false | |
cache-name: linux-x86_64-f64 | |
- name: π Windows (x86_64, MSVC) | |
os: windows-2019 | |
platform: windows | |
artifact-name: godot-cpp-windows-msvc2019-x86_64-release | |
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib | |
run-tests: false | |
cache-name: windows-x86_64-msvc | |
- name: π Windows (x86_64, MinGW) | |
os: windows-2019 | |
platform: windows | |
artifact-name: godot-cpp-linux-mingw-x86_64-release | |
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a | |
flags: use_mingw=yes | |
run-tests: false | |
cache-name: windows-x86_64-mingw | |
- name: π macOS (universal) | |
os: macos-11 | |
platform: macos | |
artifact-name: godot-cpp-macos-universal-release | |
artifact-path: bin/libgodot-cpp.macos.template_release.universal.a | |
flags: arch=universal | |
run-tests: false | |
cache-name: macos-universal | |
- name: π€ Android (arm64) | |
os: ubuntu-20.04 | |
platform: android | |
artifact-name: godot-cpp-android-arm64-release | |
artifact-path: bin/libgodot-cpp.android.template_release.arm64.a | |
flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME arch=arm64 | |
run-tests: false | |
cache-name: android-arm64 | |
- name: π iOS (arm64) | |
os: macos-11 | |
platform: ios | |
artifact-name: godot-cpp-ios-arm64-release | |
artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a | |
flags: arch=arm64 | |
run-tests: false | |
cache-name: ios-arm64 | |
env: | |
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Setup Godot build cache | |
uses: ./.github/actions/godot-cache | |
with: | |
cache-name: ${{ matrix.cache-name }} | |
continue-on-error: true | |
- name: Set up Python (for SCons) | |
uses: actions/setup-python@v4 | |
with: | |
python-version: '3.x' | |
- name: Linux dependencies | |
if: ${{ matrix.platform == 'linux' }} | |
run: | | |
sudo apt-get update -qq | |
sudo apt-get install -qqq build-essential pkg-config | |
- name: Install scons | |
run: | | |
python -m pip install scons==4.0.0 | |
- name: Setup MinGW for Windows/MinGW build | |
if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }} | |
uses: egor-tensin/setup-mingw@v2 | |
- name: Generate godot-cpp sources only | |
run: | | |
scons platform=${{ matrix.platform }} build_library=no ${{ matrix.flags }} | |
scons -c | |
- name: Build godot-cpp (debug) | |
run: | | |
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} | |
- name: Build test without rebuilding godot-cpp (debug) | |
run: | | |
cd test | |
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} build_library=no | |
- name: Build test and godot-cpp (release) | |
run: | | |
cd test | |
scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }} | |
- name: Download latest Godot artifacts | |
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9 | |
if: ${{ matrix.run-tests }} | |
with: | |
repo: godotengine/godot | |
branch: master | |
event: push | |
workflow: linux_builds.yml | |
workflow_conclusion: success | |
name: linux-editor-mono | |
search_artifacts: true | |
check_artifacts: true | |
ensure_latest: true | |
path: godot-artifacts | |
- name: Run tests | |
if: ${{ matrix.run-tests }} | |
run: | | |
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono | |
./godot-artifacts/godot.linuxbsd.editor.x86_64.mono --headless --version | |
cd test | |
# Need to run the editor so .godot is generated... but it crashes! Ignore that :-) | |
(cd project && (../../godot-artifacts/godot.linuxbsd.editor.x86_64.mono --editor --headless --quit >/dev/null 2>&1 || true)) | |
GODOT=../godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./run-tests.sh | |
- name: Upload artifact | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ matrix.artifact-name }} | |
path: ${{ matrix.artifact-path }} | |
if-no-files-found: error | |
linux-cmake: | |
name: π§ Build (Linux, GCC, CMake) | |
runs-on: ubuntu-20.04 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Install dependencies | |
run: | | |
sudo apt-get update -qq | |
sudo apt-get install -qqq build-essential pkg-config cmake | |
- name: Build godot-cpp | |
run: | | |
cmake -DCMAKE_BUILD_TYPE=Release . | |
make -j $(nproc) VERBOSE=1 | |
- name: Build test GDExtension library | |
run: | | |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." . | |
make -j $(nproc) VERBOSE=1 | |
linux-cmake-ninja: | |
name: π§ Build (Linux, GCC, CMake Ninja) | |
runs-on: ubuntu-20.04 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Install dependencies | |
run: | | |
sudo apt-get update -qq | |
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build | |
- name: Build godot-cpp | |
run: | | |
cmake -DCMAKE_BUILD_TYPE=Release -GNinja . | |
cmake --build . -j $(nproc) --verbose | |
- name: Build test GDExtension library | |
run: | | |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja . | |
cmake --build . -j $(nproc) --verbose | |
windows-msvc-cmake: | |
name: π Build (Windows, MSVC, CMake) | |
runs-on: windows-2019 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Build godot-cpp | |
run: | | |
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" . | |
cmake --build . --verbose | |
- name: Build test GDExtension library | |
run: | | |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" . | |
cmake --build . --verbose |