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Fix object return value of builtin types' methods.
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Daylily-Zeleen committed Jan 19, 2024
1 parent 0ddef6e commit 29d19fb
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Showing 2 changed files with 29 additions and 2 deletions.
19 changes: 17 additions & 2 deletions binding_generator.py
Original file line number Diff line number Diff line change
Expand Up @@ -964,8 +964,20 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
result.append(method_signature + "{")

method_call = "\t"
need_additional_right_bracke = False
if "return_type" in method:
method_call += f'return internal::_call_builtin_method_ptr_ret<{correct_type(method["return_type"])}>('
return_type = method["return_type"]
if not is_variant(return_type) and not is_pod_type(return_type) and not is_enum(return_type):
if is_refcounted(return_type):
# RefCounted
method_call += f"return Ref<{return_type}>::_gde_internal_constructor("
need_additional_right_bracke = True
else:
# Object
method_call += f"return "
method_call += f"internal::_call_builtin_method_ptr_ret_obj<{return_type}>("
else:
method_call += f"return internal::_call_builtin_method_ptr_ret<{correct_type(return_type)}>("
else:
method_call += "internal::_call_builtin_method_ptr_no_ret("
method_call += f'_method_bindings.method_{method["name"]}, '
Expand All @@ -986,7 +998,10 @@ def generate_builtin_class_source(builtin_api, size, used_classes, fully_used_cl
result += encode
arguments.append(arg_name)
method_call += ", ".join(arguments)
method_call += ");"
if need_additional_right_bracke:
method_call += "));"
else:
method_call += ");"

result.append(method_call)
result.append("}")
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12 changes: 12 additions & 0 deletions include/godot_cpp/core/builtin_ptrcall.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -32,13 +32,25 @@
#define GODOT_BUILTIN_PTRCALL_HPP

#include <gdextension_interface.h>
#include <godot_cpp/core/object.hpp>

#include <array>

namespace godot {

namespace internal {

template <class O, class... Args>
O *_call_builtin_method_ptr_ret_obj(const GDExtensionPtrBuiltInMethod method, GDExtensionTypePtr base, const Args &...args) {
GodotObject *ret = nullptr;
std::array<GDExtensionConstTypePtr, sizeof...(Args)> call_args = { { (GDExtensionConstTypePtr)args... } };
method(base, call_args.data(), &ret, sizeof...(Args));
if (ret == nullptr) {
return nullptr;
}
return reinterpret_cast<O *>(internal::get_object_instance_binding(ret));
}

template <class... Args>
void _call_builtin_constructor(const GDExtensionPtrConstructor constructor, GDExtensionTypePtr base, Args... args) {
std::array<GDExtensionConstTypePtr, sizeof...(Args)> call_args = { { (GDExtensionConstTypePtr)args... } };
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