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Merge pull request #1218 from AThousandShips/readme_fix
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Fix link to test project in readme
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dsnopek authored Aug 17, 2023
2 parents 7ed7a84 + e586e11 commit a7d3f00
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@ just like before.

To use the shared lib in your Godot project you'll need a `.gdextension`
file, which replaces what was the `.gdnlib` before.
Follow [the example](test/demo/example.gdextension):
Follow [the example](test/project/example.gdextension):

```ini
[configuration]
Expand All @@ -86,12 +86,12 @@ compatibility_minimum = 4.1

[libraries]

macos.debug = "bin/libgdexample.macos.debug.framework"
macos.release = "bin/libgdexample.macos.release.framework"
windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll"
windows.release.x86_64 = "bin/libgdexample.windows.release.x86_64.dll"
linux.debug.x86_64 = "bin/libgdexample.linux.debug.x86_64.so"
linux.release.x86_64 = "bin/libgdexample.linux.release.x86_64.so"
macos.debug = "res://bin/libgdexample.macos.debug.framework"
macos.release = "res://bin/libgdexample.macos.release.framework"
windows.debug.x86_64 = "res://bin/libgdexample.windows.debug.x86_64.dll"
windows.release.x86_64 = "res://bin/libgdexample.windows.release.x86_64.dll"
linux.debug.x86_64 = "res://bin/libgdexample.linux.debug.x86_64.so"
linux.release.x86_64 = "res://bin/libgdexample.linux.release.x86_64.so"
# Repeat for other architectures to support arm64, rv64, etc.
```

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