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Automatically register only engine classes whose header has been incl…
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/**************************************************************************/ | ||
/* editor_plugin_registration.hpp */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#ifndef GODOT_EDITOR_PLUGIN_REGISTRATION_HPP | ||
#define GODOT_EDITOR_PLUGIN_REGISTRATION_HPP | ||
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#include <godot_cpp/templates/vector.hpp> | ||
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namespace godot { | ||
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class EditorPlugin; | ||
class StringName; | ||
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class EditorPlugins { | ||
private: | ||
static Vector<StringName> plugin_classes; | ||
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public: | ||
static void add_plugin_class(const StringName &p_class_name); | ||
static void remove_plugin_class(const StringName &p_class_name); | ||
static void deinitialize(GDExtensionInitializationLevel p_level); | ||
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template <class T> | ||
static void add_by_type() { | ||
add_plugin_class(T::get_class_static()); | ||
} | ||
template <class T> | ||
static void remove_by_type() { | ||
remove_plugin_class(T::get_class_static()); | ||
} | ||
}; | ||
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}; // namespace godot | ||
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#endif // GODOT_EDITOR_PLUGIN_REGISTRATION_HPP |
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