Attempt to fully implement CharString #1150
Merged
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Fixes #1142
This copies
CharString
(along withCharProxy
) from Godot, and then uses a templateCharStringT<T>
to avoid having to duplicate code forCharString
,Char16String
,Char32String
andCharWideString
(which are all essentially the same, just using a different character size).It seems to be working, but I did only very limited testing, including adding a simple automated test that just calls
String.utf8()
and ensures it matches the expected value.It could definitely use more testing!