Load 'print_error_with_message' function #1243
Merged
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I made a dumb mistake in PR #1208 :-(
We do a thing when godot-cpp is initialized, where we load the
print_error
function first, so we can show errors if any of the other functions fail to load. This means we don't need to loadprint_error
later with the rest of the functions, but instead of removing the load for that, I accidentally removed the load forprint_error_with_message
, which means it was never getting loaded (and leading to a crash when triggering many of the error macros).This PR fixes that.