Remove the need to use GODOT_SUBCLASS #454
Merged
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So far, if you make a custom class, you had to use the
GODOT_CLASS
macro on top of it. But then if you make a custom class inheriting another custom class, you had to useGODOT_SUBCLASS
.This PR removes the difference, now you should be able to use
GODOT_CLASS
for any custom class.GODOT_SUBCLASS
remains defined for compatibility.