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Improve 3D global illumination demo (3.x) #759

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Calinou
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@Calinou Calinou commented Jul 15, 2022

3.x version of #758.

  • Add reflection probe mode toggle to use Always update mode (slower, but updates in real-time).
  • Add SSAO toggle (with halved SSAO intensity to look better in the test scene).
  • Tweak DirectionalLight shadow bias parameters to reduce shadow peter panning.
  • Enable FXAA and debanding for a better appearance. Debanding is disabled on mobile due to known issues.

- Add reflection probe mode toggle to use Always update mode
  (slower, but updates in real-time).
- Add SSAO toggle (with halved SSAO intensity to look better
  in the test scene).
- Tweak DirectionalLight shadow bias parameters to reduce shadow
  peter panning.
- Reduce extents of ReflectionProbe so it doesn't affect the ambient
  lighting much outside of the sphere (when no GI or GIProbe is used).
- Enable FXAA and debanding for a better appearance.
  Debanding is disabled on mobile due to known issues.
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@adamscott adamscott left a comment

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Seems good to me.

@Calinou Calinou changed the title Improve 3D global illumination demo Improve 3D global illumination demo (3.x) Dec 26, 2022
@Calinou Calinou merged commit 4357b5b into godotengine:master Jan 17, 2023
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2 participants