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Remove GDNative language bindings from GDExtension docs
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paddy-exe committed Dec 5, 2022
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Showing 1 changed file with 2 additions and 7 deletions.
9 changes: 2 additions & 7 deletions tutorials/scripting/gdextension/what_is_gdextension.rst
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@ GDExtension isn't enough:
static modules
- You can use C++ modules to provide additional features in a project without
carrying native library files around. This extends to exported projects.
(- C++ modules can be faster than GDNative, especially when the code requires a
(- C++ modules can be faster than GDExtension, especially when the code requires a
lot of communication through the scripting API.) -> TODO: check if this still holds up

Supported languages
Expand All @@ -63,8 +63,7 @@ Supported languages
The Godot developers officially support the following language bindings for
GDExtension:

- C++ :ref:`(tutorial) <doc_gdnative_cpp_example>`
- C :ref:`(tutorial) <doc_gdnative_c_example>`
- C++ :ref:`(tutorial) <doc_gdextension_cpp_example>`

.. note::

Expand All @@ -79,10 +78,6 @@ The bindings below are developed and maintained by the community:
.. Binding developers: Feel free to open a pull request to add your binding if it's well-developed enough to be used in a project.
.. Please keep languages sorted in alphabetical order.
- `D <https://github.com/godot-d/godot-d>`__
- `Kotlin <https://github.com/utopia-rise/godot-kotlin-jvm>`__
- `Nim <https://github.com/pragmagic/godot-nim>`__
- `Python <https://github.com/touilleMan/godot-python>`__
- `Rust <https://github.com/godot-rust/godot-rust>`__

.. note::
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