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Remove visual scripting from the documentation
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skyace65 committed Aug 26, 2022
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6 changes: 0 additions & 6 deletions about/list_of_features.rst
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Expand Up @@ -413,12 +413,6 @@ Scripting
- Supports all platforms.
- Using an external editor is recommended to benefit from IDE functionality.

:ref:`VisualScript: <toc-learn-scripting-visual_script>`

- :ref:`Graph-based visual scripting language <doc_what_is_visual_script>`.
- Works best when used for specific purposes (such as level-specific logic)
rather than as a language to create entire projects.

**GDNative (C, C++, Rust, D, ...):**

- When you need it, link to native libraries for higher performance and third-party integrations.
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1 change: 0 additions & 1 deletion community/contributing/bug_triage_guidelines.rst
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Expand Up @@ -129,7 +129,6 @@ feature request, or one that is not precise enough to be worked on.
- *Shaders*: relates to the Godot shader language or visual shaders.
- *Tests*: relates to unit tests.
- *Thirdparty*: relates to third-party libraries used in Godot.
- *VisualScript*: relates to issues with the visual scripting language (*not* visual shaders).
- *XR*: relates to Augmented Reality or Virtual Reality.

Issues would typically correspond to only one topic, though it's not
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1 change: 0 additions & 1 deletion tutorials/scripting/index.rst
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Expand Up @@ -19,7 +19,6 @@ case, an interface that works with multiple languages.
:name: toc-learn-scripting

gdscript/index
visual_script/index
c_sharp/index
gdnative/index

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102 changes: 0 additions & 102 deletions tutorials/scripting/visual_script/custom_visualscript_nodes.rst

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131 changes: 0 additions & 131 deletions tutorials/scripting/visual_script/getting_started.rst

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11 changes: 0 additions & 11 deletions tutorials/scripting/visual_script/index.rst

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