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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
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3 people authored Jan 22, 2024
1 parent 04b42dc commit 848591c
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2 changes: 1 addition & 1 deletion tutorials/scripting/c_sharp/c_sharp_signals.rst
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Expand Up @@ -36,7 +36,7 @@ In addition, you can always access signal names associated with a node type thro
.. warning::

While all engine signals connected as events are automatically disconnected when nodes are freed, custom
signals connected using ``+=`` aren't. Meaning that: you will need to manually disconnect (using ``-=``)
signals connected using ``+=`` aren't. Meaning that you will need to manually disconnect (using ``-=``)
all the custom signals you connected as C# events (using ``+=``).

An alternative to manually disconnecting using ``-=`` is to
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2 changes: 1 addition & 1 deletion tutorials/scripting/cross_language_scripting.rst
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Expand Up @@ -42,7 +42,7 @@ The following two scripts will be used as references throughout this page.
{
public string myField = "bar";

[Signal] public delegate void MySignal();
[Signal] public delegate void MySignalEventHandler();

public void PrintNodeName(Node node)
{
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