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Merge branch 'update-high-level-multiplayer-csharp' of github.com:Sha…
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…wnHardern/godot-docs into update-high-level-multiplayer-csharp
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ShawnHardern committed Aug 22, 2024
2 parents c57b790 + 3c42b3a commit 98be324
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2 changes: 1 addition & 1 deletion tutorials/networking/high_level_multiplayer.rst
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Expand Up @@ -643,7 +643,7 @@ The game scene's root node should be named Game. In the script attached to it:
{
// Preconfigure game.

RpcId(1, nameof(Lobby.Instance.PlayerLoaded)); // Tell the server that this peer has loaded.
Lobby.Instance.RpcId(1, Lobby.MethodName.PlayerLoaded); // Tell the server that this peer has loaded.
}

// Called only on the server.
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