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Removed outdated information about Mono SDK beeing necessary
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Mono SDK isn't necessary any more for Godot .NET to work properly on Linux. All functionality that was needed from Mono back then is now provided by .NET proper.

I fear Mono SDK might even cause some conflict with up-to-date .NET.
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Nijco authored Sep 5, 2024
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5 changes: 0 additions & 5 deletions tutorials/scripting/c_sharp/c_sharp_basics.rst
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Expand Up @@ -106,11 +106,6 @@ In Visual Studio Code:

- Install the `C# <https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp>`__ extension.

.. note::

If you are using Linux you need to install the `Mono SDK <https://www.mono-project.com/download/stable/#download-lin>`__
for the C# tools plugin to work.

To configure a project for debugging, you need a ``tasks.json`` and ``launch.json`` file in
the ``.vscode`` folder with the necessary configuration.

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