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Remove usages of "LTS"
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tetrapod00 committed Oct 29, 2024
1 parent f512e1e commit e214852
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7 changes: 3 additions & 4 deletions about/list_of_features.rst
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Expand Up @@ -10,8 +10,8 @@ This page aims to list **all** features currently supported by Godot.
.. note::

This page lists features supported by the current stable version of
Godot. Some of these features may not be available in the
`LTS release series (3.x) <https://docs.godotengine.org/en/3.5/about/list_of_features.html>`__.
Godot. Some of these features are not be available in the
`3.x release series <https://docs.godotengine.org/en/3.6/about/list_of_features.html>`__.

Platforms
---------
Expand All @@ -30,8 +30,7 @@ Platforms
on an old enough base distribution.
- Official binaries are compiled using the
`Godot Engine buildroot <https://github.com/godotengine/buildroot>`__,
allowing for binaries that work across common Linux distributions
(including LTS variants).
allowing for binaries that work across common Linux distributions.

- Android (editor support is experimental).
- :ref:`Web browsers <doc_using_the_web_editor>`. Experimental in 4.0,
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9 changes: 4 additions & 5 deletions about/release_policy.rst
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Expand Up @@ -218,11 +218,10 @@ Maintenance (patch) releases are released as needed with potentially very
short development cycles, to provide users of the current stable branch with
the latest bug fixes for their production needs.

The 3.6 release is out, and may be the last stable branch of Godot 3.x. It is a
Long-Term Support (LTS) release, which we plan to support for as long as users
still need it (due to missing features in Godot 4.x, or having published games
which they need to keep updating for platform requirements). There is a
development branch for 3.x, which may become 3.7, but it has no ETA.
There is currently no planned release date for the next 3.x minor version, 3.7.
The current stable release, 3.6, may be the last stable branch of Godot 3.x.
Godot 3.x is supported on a best-effort basis, as long as contributors continue
to maintain it.

What are the criteria for compatibility across engine versions?
---------------------------------------------------------------
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