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Update Best practices documentation for Godot 4.1 #7640

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merged 1 commit into from
Jul 22, 2023

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Calinou
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@Calinou Calinou commented Jul 10, 2023

Note that the Data preferences page is still marked as outdated, as the internal implementation of Dictionary/HashMap has changed in Godot 4.0. This is complex to grasp; I may take a look at it later.

@Calinou Calinou added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation labels Jul 10, 2023
@Calinou Calinou force-pushed the update-best-practices branch from d68d642 to 2010948 Compare July 10, 2023 23:51
@mhilbrunner
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@Calinou LGTM, but needs a rebase

Note that the Data preferences page is still marked as outdated,
as the internal implementation of Dictionary/HashMap has changed
in Godot 4.0.
@Calinou Calinou force-pushed the update-best-practices branch from 2010948 to dbcbceb Compare July 20, 2023 15:43
@mhilbrunner mhilbrunner added this to the 4.2 milestone Jul 22, 2023
@mhilbrunner mhilbrunner merged commit 4ffc007 into godotengine:master Jul 22, 2023
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@Calinou Thanks for the rebase, merged. I've marked it for cherry-picking to 4.1 only for now due to the title, please add 4.0 if thats a wrong assumption and it is also applicable to 4.0.

@Calinou Calinou deleted the update-best-practices branch July 27, 2023 06:11
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Calinou commented Jul 27, 2023

@Calinou Thanks for the rebase, merged. I've marked it for cherry-picking to 4.1 only for now due to the title, please add 4.0 if thats a wrong assumption and it is also applicable to 4.0.

This should be all relevant for Godot 4.0 too 🙂

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