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Document Windows limitation to 4 controllers in Controllers, gamepads and joysticks #8594

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merged 2 commits into from
Jan 13, 2024

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Calinou
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@Calinou Calinou commented Dec 9, 2023

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Agree with skyace65, besides that this LGTM

@mhilbrunner mhilbrunner added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:input labels Dec 9, 2023
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zolrath commented Dec 9, 2023

To clarify, when using controllers like Switch Pro controllers that don't use XInput, I can use 4 xbox controllers + additional switch pro controllers. As I only have 3, I've tested up to 4 xbox controllers + 3 switch pro controllers + keyboard to test my game.

Co-authored-by: Matthew <matthewehr@hotmail.com>
@mhilbrunner mhilbrunner merged commit 7bfebad into godotengine:master Jan 13, 2024
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Merged. Thanks for contributing! 🎉

@Calinou Calinou deleted the controllers-limit-number branch January 15, 2024 16:54
mhilbrunner added a commit that referenced this pull request Jan 25, 2024
… and joysticks (#8594)

* Document Windows limitation to 4 controllers in Controllers, gamepads and joysticks

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
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Cherry-picked to 4.2.

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Godot only recognizes first 4 Xbox controllers on Windows
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