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Update Internal rendering architecture for Godot 4.2 #8776

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Calinou
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@Calinou Calinou commented Jan 15, 2024

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@Calinou Calinou added enhancement area:contributing Issues and PRs related to the Contributing/Development section of the documentation cherrypick:4.2 labels Jan 15, 2024
@Calinou Calinou force-pushed the update-internal-rendering-architecture branch from 935da00 to 22fadd7 Compare January 15, 2024 17:37
@Calinou Calinou force-pushed the update-internal-rendering-architecture branch from 22fadd7 to 307650e Compare January 17, 2024 00:15
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Looks great to me!

@mhilbrunner mhilbrunner merged commit 0e05624 into godotengine:master Jan 20, 2024
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@mhilbrunner
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Thank you! 🎉

mhilbrunner added a commit that referenced this pull request Jan 25, 2024
…tecture

Update Internal rendering architecture for Godot 4.2
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Cherry-picked to 4.2.

@Calinou Calinou deleted the update-internal-rendering-architecture branch January 28, 2024 17:43
@mcendu
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mcendu commented Apr 11, 2024

The cherry-pick need to be partially reverted as the link to the Vulkan RenderingDevice implementation is broken.

- `drivers/vulkan/rendering_device_driver_vulkan.cpp <https://github.com/godotengine/godot/blob/4.2/drivers/vulkan/rendering_device_driver_vulkan.cpp>`__
**Direct3D 12 RenderingDevice implementation:**
- `drivers/d3d12/rendering_device_driver_d3d12.cpp <https://github.com/godotengine/godot/blob/master/drivers/d3d12/rendering_device_driver_d3d12.cpp>`__

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The link was fixed by #8977

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