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Remove article before plural noun in autoloads_versus_internal_nodes.rst #9826
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You've started your branch from the wrong origin, to fix this use: |
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Co-Authored-By: PoolloverNathan <24194027+PoolloverNathan@users.noreply.github.com> Co-Authored-By: Solor Vox <1246172+solorvox@users.noreply.github.com>
Added Sickhead to porting studios.
Command used: lychee **/*.rst --github-token="..." --accept="100..=103,200..=299,429" 429 error codes were allowed due to a high number of false positives, even with a GitHub token specified.
- Added xform and xform_inv's change to use * operator. - Provided better details on the changes.
- Update the recommendation to check for the project running on a mobile web browser.
* Update first_look_at_the_editor.rst add macOS shortcut and cleaning up the click shortcut.
* Update learning_new_features.rst * Update getting_started/introduction/learning_new_features.rst Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> --------- Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Bryan Gillis <7204836+brgillis@users.noreply.github.com>
Co-Authored-By: Clay John <claynjohn@gmail.com>
The `SetAction` and `SetPressed` are internal methods and can't be invoked directly outside of that assembly. However, the `Action` and `Pressed` property setters invoke them instead.
This update aligns with the Dodge The Creeps example git example repo. Reference: https://github.com/godotengine/godot-demo-projects/tree/0ec2fff5bf8baa6162823f6cbca89878384b8fe6/2d/dodge_the_creeps
Adds links to navigation mesh chunks demos.
The link on the live documentation was leading to a "Page not found" error.
This link also points to a 404
Mentions the new simplify_path properties on the NavigationAgents.
Adds 2D versions of the NavigationAgent script templates and condenses all the templates in a tab menu.
Adds a tip to TileMap navigation section that informs users to prefer baking the TileMap navigation. Also adds a warning that 2D navigation meshes can not overlap.
Images were generated using <https://github.com/Calinou/godot-cubemap-generator>.
* Adding page about gdextension docs generation --------- Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
…9618) Although the tutorial assumed the hot reload feature, it wasn't enabled in the example config file. Also it didn't mention that it only works if it's compiled in debug mode.
…ss_name keyword/global class attribute (godotengine#9548) * Added warning about Editor hiding class_names beginning with Editor prefix --------- Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
…utter and input lag This also documents command line arguments that may be of interest when running Godot projects.
…header Added/changed description of TIME in CanvasItem, Fog, Particle, Sky, and Spatial shader pages. Description now links to other relevant docs pages. Added a label to the global uniform header of shading_languge.rst, so it can be cross referenced from elsewhere.
remove 'a' from "share a variables"
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Yeah I'm gonna need to create a new branch, my rebasing attempt did not work |
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A plural noun shouldn't be preceded by an indefinite article butte.edu/departments/cas/tipsheets/grammar/articles