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Bump to version 1.2.0
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Calinou committed Apr 5, 2022
1 parent 854ec42 commit d404eae
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2 changes: 1 addition & 1 deletion .github/ISSUE_TEMPLATE/bug_report.yml
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: "1.1.3"
placeholder: "1.2.0"
validations:
required: true

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2 changes: 1 addition & 1 deletion .github/ISSUE_TEMPLATE/feature_request.yml
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Expand Up @@ -40,7 +40,7 @@ body:
Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: "1.1.3"
placeholder: "1.2.0"
validations:
required: true

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11 changes: 11 additions & 0 deletions CHANGELOG.md
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# Change Log

### 1.2.0
* [Add support for setting language-server-host](https://github.com/godotengine/godot-vscode-plugin/pull/297)
* [Improve syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/330)
* [Update LSP client to 7.0.0 to use the 3.16.0 specification](https://github.com/godotengine/godot-vscode-plugin/pull/264)
* [Fix some `$` node path shorthand regex bugs in syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/340)
* [Fix handling of Windows terminals determined by profiles](https://github.com/godotengine/godot-vscode-plugin/pull/303)
* [Fix "static func" indent error](https://github.com/godotengine/godot-vscode-plugin/pull/279)
* [Fix restart of debugging sessions](https://github.com/godotengine/godot-vscode-plugin/pull/327)
* [Use the LSP defined SymbolKind enum and fix marked](https://github.com/godotengine/godot-vscode-plugin/pull/325)
* [Fix "Continue" for multiple breakpoints in the same script](https://github.com/godotengine/godot-vscode-plugin/pull/324)

### 1.1.3
* [Fix conditional breakpoints being parsed as regular breakpoints](https://github.com/godotengine/godot-vscode-plugin/pull/278)
- [Add `in` to the list of keywords and add rule for `$` shorthand](https://github.com/godotengine/godot-vscode-plugin/pull/274)
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2 changes: 1 addition & 1 deletion package-lock.json

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2 changes: 1 addition & 1 deletion package.json
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"name": "godot-tools",
"displayName": "godot-tools",
"icon": "icon.png",
"version": "1.1.3",
"version": "1.2.0",
"description": "Tools for game development with Godot Engine and GDScript",
"repository": {
"type": "git",
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