Release Godot 4.2 dev 5 and publish release notes (#706) #251
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name: Build and publish | |
on: | |
workflow_dispatch: | |
push: | |
branches: [ master ] | |
# Make sure jobs cannot overlap (e.g. one from push and one from schedule). | |
concurrency: | |
group: published-ci | |
cancel-in-progress: true | |
jobs: | |
build: | |
name: Build and deploy to the published branch | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
ref: 'master' | |
# Configure the build environment. | |
- name: Install Ruby 3.1 | |
uses: ruby/setup-ruby@v1 | |
with: | |
ruby-version: '3.1' | |
# Runs 'bundle install' and caches installed gems automatically | |
bundler-cache: true | |
# Build the website. | |
- name: Build the static website | |
run: bundle exec jekyll build | |
# Publish the build results | |
- name: Deploy to the published branch 🚀 | |
uses: JamesIves/github-pages-deploy-action@v4 | |
with: | |
branch: published | |
folder: _site | |
# Configure the commit author. | |
git-config-name: 'Godot Organization' | |
git-config-email: '<>' | |
# Remove outdated files from the target directory. | |
clean: true |