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i18n: Sync translate template for class reference
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Adds initial fr.po translation for initialization on Weblate.
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akien-mga committed Apr 7, 2020
1 parent 026ec44 commit 1222541
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Showing 4 changed files with 71,436 additions and 14,467 deletions.
6 changes: 5 additions & 1 deletion doc/classes/BaseMaterial3D.xml
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<member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
</member>
<member name="subsurf_scatter_skin_mode" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength">
The strength of the subsurface scattering effect.
</member>
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<constant name="FLAG_INVERT_HEIGHTMAP" value="17" enum="Flags">
Invert values read from a depth texture to convert them to height values (heightmap).
</constant>
<constant name="FLAG_MAX" value="18" enum="Flags">
<constant name="FLAG_SUBSURFACE_MODE_SKIN" value="18" enum="Flags">
</constant>
<constant name="FLAG_MAX" value="19" enum="Flags">
Represents the size of the [enum Flags] enum.
</constant>
<constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode">
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9 changes: 6 additions & 3 deletions doc/classes/ProjectSettings.xml
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<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
</member>
<member name="display/window/subwindows/embed_subwindows" type="bool" setter="" getter="" default="false">
If [code]true[/code], uses subwindows (windows rendered entirely by engine) instead of OS-specific windows.
</member>
<member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false">
Force the window to be always on top.
</member>
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</member>
<member name="rendering/quality/ssao/quality" type="int" setter="" getter="" default="1">
</member>
<member name="rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale" type="float" setter="" getter="" default="0.01">
</member>
<member name="rendering/quality/subsurface_scattering/subsurface_scattering_quality" type="int" setter="" getter="" default="1">
</member>
<member name="rendering/quality/subsurface_scattering/subsurface_scattering_scale" type="float" setter="" getter="" default="0.05">
</member>
<member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1">
Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
</member>
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